![]() AI will use airborne troops more frequently,you will experience the fierce battle。 When the flag occupied by the AI is more than the player, the AI will call more medium tanks and artillery. In battle,when the flag occupied by the AI is less than the player, the AI will tend to call more heavy tanks. Usually you will experience very exciting duels on certain maps. However, AI performance is still somewhat related to map design, and the experience gained on different maps will vary. It usually requires one or two AI assistants to fight together, otherwise failure will be inevitable. Any slack will be ruthlessly crushed by Ai. I created it for the purpose of allowing me to concentrate in the battle. ![]() This module changes the priority of AI's call reinforcements,Adjusted unit start time and cooling time,Make the battlefield more vivid,In the early stage,it was mainly infantry and light tanks,and there will be more heavy equipment and artillery in the later period。AI takes the flag as the main target。 The details will continue to be adjusted in the future, It is not the final version yet. ![]() This mod only supports base games, Unknown compatibility with other mods. ![]() Added new effect, The effect is consistent with the super robz realism effect, already completed about 99%, It is not the final version yet. ![]()
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