![]() The compromise however works - a free-running Rayman were player input is stripped down to just single (and double) screen taps to jump walls and avoid traps on a route that'll collect all the level's Lums before reaching the goal at the course's end.īut even before we talk controls, its fair to mention that this looks exactly like its older brother. Yet such a game based on the Origins template would seemingly disembowel the game entirely. Pre-Origins, a one touch Rayman offshoot wouldn't be entirely preposterous. Ancel dismissed the idea of a virtual pad immediately, finding it too unwieldy, lacking precision. ![]() ![]() ![]() What resulted was a collaborative process between Rayman's creator and the new team. Yet Ancel managed to convince him - the man's own quality of work, along with the emphasis that it was now or never (the six months later that Delpiano projected as the earliest he could commit much too late). Already near-smothered by his workload, he knew he couldn't find the time. ![]()
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